{
  "updatedAt": "2026-10-18",
  "clientVersion": "0.5.25",
  "total": 36,
  "autoCount": 19,
  "manualCount": 17,
  "categories": [
    "全部称号",
    "累计成长",
    "普通身份局",
    "忠胆英杰",
    "2v2",
    "欢乐斗地主",
    "身份专精",
    "国战",
    "特别发放"
  ],
  "source": "手机当前 player_titles 扩展包规则快照；实际发放以服务器已加载规则为准。",
  "titles": [
    {
      "id": "rem_games_100",
      "name": "百阵观局",
      "style": "player_titles.frost",
      "order": 16,
      "category": "累计成长",
      "method": "auto",
      "threshold": 100,
      "condition": "全模式累计 100 场有效对局",
      "note": "统计所有模式的有效胜局、负局和平局之和，不是只统计胜场。"
    },
    {
      "id": "rem_games_1000",
      "name": "千弈论牌",
      "style": "player_titles.gold",
      "order": 17,
      "category": "累计成长",
      "method": "auto",
      "threshold": 1000,
      "condition": "全模式累计 1,000 场有效对局",
      "note": "统计所有模式的有效胜局、负局和平局之和，不是只统计胜场。"
    },
    {
      "id": "rem_time_1080m",
      "name": "核心玩家",
      "style": "player_titles.ember",
      "order": 18,
      "category": "累计成长",
      "method": "auto",
      "threshold": null,
      "condition": "累计对局 180 小时",
      "note": "等于 10,800 分钟。统计服务器记录的对局时间，大厅挂机不计入。时长与有效局数的统计口径独立。"
    },
    {
      "id": "rem_time_4200m",
      "name": "名士玩家",
      "style": "player_titles.starlight",
      "order": 19,
      "category": "累计成长",
      "method": "auto",
      "threshold": null,
      "condition": "累计对局 700 小时",
      "note": "等于 42,000 分钟。统计服务器记录的对局时间，大厅挂机不计入。时长与有效局数的统计口径独立。"
    },
    {
      "id": "identity_games_100",
      "name": "百战初成",
      "style": "player_titles.medal_identity_100",
      "order": 21,
      "category": "普通身份局",
      "method": "auto",
      "threshold": 100,
      "condition": "普通身份局累计 100 场有效对局",
      "note": "仅统计该模式的历史有效对局，其他模式的局数不计入。"
    },
    {
      "id": "identity_games_1000",
      "name": "千局砺锋",
      "style": "player_titles.medal_identity_1000",
      "order": 22,
      "category": "普通身份局",
      "method": "auto",
      "threshold": 1000,
      "condition": "普通身份局累计 1,000 场有效对局",
      "note": "仅统计该模式的历史有效对局，其他模式的局数不计入。"
    },
    {
      "id": "loyal_brave_games_100",
      "name": "百砺忠肝",
      "style": "player_titles.medal_loyal_brave_100",
      "order": 23,
      "category": "忠胆英杰",
      "method": "auto",
      "threshold": 100,
      "condition": "忠胆英杰累计 100 场有效对局",
      "note": "仅统计该模式的历史有效对局，其他模式的局数不计入。"
    },
    {
      "id": "loyal_brave_games_1000",
      "name": "千鉴英杰",
      "style": "player_titles.medal_loyal_brave_1000",
      "order": 24,
      "category": "忠胆英杰",
      "method": "auto",
      "threshold": 1000,
      "condition": "忠胆英杰累计 1,000 场有效对局",
      "note": "仅统计该模式的历史有效对局，其他模式的局数不计入。"
    },
    {
      "id": "duo_games_100",
      "name": "偕战百局",
      "style": "player_titles.medal_duo_100",
      "order": 25,
      "category": "2v2",
      "method": "auto",
      "threshold": 100,
      "condition": "2v2累计 100 场有效对局",
      "note": "仅统计该模式的历史有效对局，其他模式的局数不计入。"
    },
    {
      "id": "duo_games_1000",
      "name": "双弈千筹",
      "style": "player_titles.medal_duo_1000",
      "order": 26,
      "category": "2v2",
      "method": "auto",
      "threshold": 1000,
      "condition": "2v2累计 1,000 场有效对局",
      "note": "仅统计该模式的历史有效对局，其他模式的局数不计入。"
    },
    {
      "id": "landlord_games_100",
      "name": "百番争地",
      "style": "player_titles.medal_landlord_100",
      "order": 27,
      "category": "欢乐斗地主",
      "method": "auto",
      "threshold": 100,
      "condition": "欢乐斗地主累计 100 场有效对局",
      "note": "仅统计该模式的历史有效对局，其他模式的局数不计入。"
    },
    {
      "id": "landlord_games_1000",
      "name": "千局伐佃",
      "style": "player_titles.medal_landlord_1000",
      "order": 28,
      "category": "欢乐斗地主",
      "method": "auto",
      "threshold": 1000,
      "condition": "欢乐斗地主累计 1,000 场有效对局",
      "note": "仅统计该模式的历史有效对局，其他模式的局数不计入。"
    },
    {
      "id": "duo_win_rate",
      "name": "合锋克敌",
      "style": "player_titles.medal_duo_master",
      "order": 29,
      "category": "2v2",
      "method": "auto",
      "threshold": 101,
      "condition": "2v2至少 101 场，胜率 ≥ 55%",
      "note": "按该模式原始胜场÷有效总局数判断，分母包含平局，不使用界面四舍五入后的胜率。100局尚未达标；101局至少需要56胜。"
    },
    {
      "id": "landlord_win_rate",
      "name": "独御双锋",
      "style": "player_titles.medal_landlord_master",
      "order": 30,
      "category": "欢乐斗地主",
      "method": "auto",
      "threshold": 100,
      "condition": "欢乐斗地主至少 100 场，胜率 ≥ 55%",
      "note": "按该模式原始胜场÷有效总局数判断，分母包含平局，不使用界面四舍五入后的胜率。该条件包含本模式所有身份。"
    },
    {
      "id": "identity_role_renegade",
      "name": "潜锋定鼎",
      "style": "player_titles.medal_renegade",
      "order": 31,
      "category": "身份专精",
      "method": "auto",
      "threshold": 50,
      "condition": "内奸身份至少 50 场，胜率 ≥ 20%",
      "note": "合并普通身份局＋忠胆英杰中该身份的历史有效战绩，不混入2v2或斗地主的同名阵营。胜率分母包含平局。"
    },
    {
      "id": "identity_role_rebel",
      "name": "同戈摧主",
      "style": "player_titles.medal_rebel",
      "order": 32,
      "category": "身份专精",
      "method": "auto",
      "threshold": 50,
      "condition": "反贼身份至少 50 场，胜率 ≥ 50%",
      "note": "合并普通身份局＋忠胆英杰中该身份的历史有效战绩，不混入2v2或斗地主的同名阵营。胜率分母包含平局。"
    },
    {
      "id": "identity_role_lord",
      "name": "御众安邦",
      "style": "player_titles.medal_lord",
      "order": 33,
      "category": "身份专精",
      "method": "auto",
      "threshold": 50,
      "condition": "主公身份至少 50 场，胜率 ≥ 50%",
      "note": "合并普通身份局＋忠胆英杰中该身份的历史有效战绩，不混入2v2或斗地主的同名阵营。胜率分母包含平局。"
    },
    {
      "id": "identity_role_loyalist",
      "name": "翊主扶纲",
      "style": "player_titles.medal_loyalist",
      "order": 34,
      "category": "身份专精",
      "method": "auto",
      "threshold": 50,
      "condition": "忠臣身份至少 50 场，胜率 ≥ 50%",
      "note": "合并普通身份局＋忠胆英杰中该身份的历史有效战绩，不混入2v2或斗地主的同名阵营。胜率分母包含平局。"
    },
    {
      "id": "hegemony_role_wild",
      "name": "异图逐鹿",
      "style": "player_titles.medal_wild",
      "order": 35,
      "category": "国战",
      "method": "auto",
      "threshold": 50,
      "condition": "野心家身份至少 50 场，胜率 ≥ 40%",
      "note": "仅统计国战中野心家身份的历史有效战绩；胜率使用原始胜场÷总局数，包含平局。"
    },
    {
      "id": "fengyun_sihai",
      "name": "风云四海生",
      "style": "player_titles.fengyun_sihai",
      "order": 0,
      "category": "特别发放",
      "method": "manual",
      "threshold": null,
      "condition": "由服务器管理员发放",
      "note": "当前规则未配置自动获取任务。拥有样式资源不代表已获得称号；具体发放安排以服务器公告为准。"
    },
    {
      "id": "flying_snow",
      "name": "飞行雪绒",
      "style": "player_titles.flying_snow",
      "order": 1,
      "category": "特别发放",
      "method": "manual",
      "threshold": null,
      "condition": "由服务器管理员发放",
      "note": "当前规则未配置自动获取任务。拥有样式资源不代表已获得称号；具体发放安排以服务器公告为准。"
    },
    {
      "id": "flawless",
      "name": "无瑕之人",
      "style": "player_titles.flawless",
      "order": 2,
      "category": "特别发放",
      "method": "manual",
      "threshold": null,
      "condition": "由服务器管理员发放",
      "note": "当前规则未配置自动获取任务。拥有样式资源不代表已获得称号；具体发放安排以服务器公告为准。"
    },
    {
      "id": "developer",
      "name": "新月杀开发组",
      "style": "player_titles.developer",
      "order": 3,
      "category": "特别发放",
      "method": "manual",
      "threshold": null,
      "condition": "由服务器管理员发放",
      "note": "当前规则未配置自动获取任务。拥有样式资源不代表已获得称号；具体发放安排以服务器公告为准。"
    },
    {
      "id": "yitian",
      "name": "易天而行",
      "style": "player_titles.yitian",
      "order": 4,
      "category": "特别发放",
      "method": "manual",
      "threshold": null,
      "condition": "由服务器管理员发放",
      "note": "当前规则未配置自动获取任务。拥有样式资源不代表已获得称号；具体发放安排以服务器公告为准。"
    },
    {
      "id": "shuangyin",
      "name": "双阴糕手",
      "style": "player_titles.shuangyin",
      "order": 5,
      "category": "特别发放",
      "method": "manual",
      "threshold": null,
      "condition": "由服务器管理员发放",
      "note": "当前规则未配置自动获取任务。拥有样式资源不代表已获得称号；具体发放安排以服务器公告为准。"
    },
    {
      "id": "everchosen",
      "name": "永世神选",
      "style": "player_titles.everchosen",
      "order": 6,
      "category": "特别发放",
      "method": "manual",
      "threshold": null,
      "condition": "由服务器管理员发放",
      "note": "当前规则未配置自动获取任务。拥有样式资源不代表已获得称号；具体发放安排以服务器公告为准。"
    },
    {
      "id": "ymk",
      "name": "妖梦厨",
      "style": "player_titles.ymk",
      "order": 7,
      "category": "特别发放",
      "method": "manual",
      "threshold": null,
      "condition": "由服务器管理员发放",
      "note": "当前规则未配置自动获取任务。拥有样式资源不代表已获得称号；具体发放安排以服务器公告为准。"
    },
    {
      "id": "noble_house",
      "name": "高贵的名门",
      "style": "player_titles.noble_gold",
      "order": 8,
      "category": "特别发放",
      "method": "manual",
      "threshold": null,
      "condition": "由服务器管理员发放",
      "note": "当前规则未配置自动获取任务。拥有样式资源不代表已获得称号；具体发放安排以服务器公告为准。"
    },
    {
      "id": "rem_love",
      "name": "一生挚爱",
      "style": "player_titles.rem_love",
      "order": 9,
      "category": "特别发放",
      "method": "manual",
      "threshold": null,
      "condition": "由服务器管理员发放",
      "note": "当前规则未配置自动获取任务。拥有样式资源不代表已获得称号；具体发放安排以服务器公告为准。"
    },
    {
      "id": "gaoneng_one",
      "name": "高能一号",
      "style": "player_titles.gaoneng_one",
      "order": 10,
      "category": "特别发放",
      "method": "manual",
      "threshold": null,
      "condition": "由服务器管理员发放",
      "note": "当前规则未配置自动获取任务。拥有样式资源不代表已获得称号；具体发放安排以服务器公告为准。"
    },
    {
      "id": "historia_sword",
      "name": "希斯特里亚",
      "style": "player_titles.historia_sword",
      "order": 11,
      "category": "特别发放",
      "method": "manual",
      "threshold": null,
      "condition": "由服务器管理员发放",
      "note": "当前规则未配置自动获取任务。拥有样式资源不代表已获得称号；具体发放安排以服务器公告为准。"
    },
    {
      "id": "rem_starlight",
      "name": "流光星辰",
      "style": "player_titles.starlight",
      "order": 12,
      "category": "特别发放",
      "method": "manual",
      "threshold": null,
      "condition": "由服务器管理员发放",
      "note": "当前规则未配置自动获取任务。拥有样式资源不代表已获得称号；具体发放安排以服务器公告为准。"
    },
    {
      "id": "rem_ember",
      "name": "赤焰锋芒",
      "style": "player_titles.ember",
      "order": 13,
      "category": "特别发放",
      "method": "manual",
      "threshold": null,
      "condition": "由服务器管理员发放",
      "note": "当前规则未配置自动获取任务。拥有样式资源不代表已获得称号；具体发放安排以服务器公告为准。"
    },
    {
      "id": "rem_gold",
      "name": "鎏金墨韵",
      "style": "player_titles.gold",
      "order": 14,
      "category": "特别发放",
      "method": "manual",
      "threshold": null,
      "condition": "由服务器管理员发放",
      "note": "当前规则未配置自动获取任务。拥有样式资源不代表已获得称号；具体发放安排以服务器公告为准。"
    },
    {
      "id": "rem_frost",
      "name": "霜月清辉",
      "style": "player_titles.frost",
      "order": 15,
      "category": "特别发放",
      "method": "manual",
      "threshold": null,
      "condition": "由服务器管理员发放",
      "note": "当前规则未配置自动获取任务。拥有样式资源不代表已获得称号；具体发放安排以服务器公告为准。"
    },
    {
      "id": "rem_allplayers_freekill",
      "name": "月露初弦",
      "style": "player_titles.indigo",
      "order": 20,
      "category": "特别发放",
      "method": "manual",
      "threshold": null,
      "condition": "由管理员统一向全服发放",
      "note": "包内说明将“月露初弦”用于管理员全服发放。规则中保留的999999局门槛并非日常领取要求；是否已发放以服务器为准。"
    }
  ]
}